Meet the researchers driving innovation in Human-Computer Interaction
Assistant Professor & Lab Lead
Leading research in HCI and VR applications for education and rehabilitation.
Research Areas
Leading research in HCI and VR applications for education and rehabilitation.
Research Areas
Leading research in HCI and VR applications for education and rehabilitation.
Research Areas
Expertise in Machine Learning, Deep Learning, and NLP Skilled in building scalable AI models, NLP pipelines, and full-stack applications. Passionate about leveraging AI Agents.
Research Areas
AI researcher building sign language interpreters using machine learning, computer vision, and generative AI for accessible communication.
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Research in security knowledge graphs and temporal embeddings.
Research Areas
Working on AI applications for judicial decision prognosis.
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I’m Abhiram, a Computer Science student passionate about low-level systems, Game Development, Cybersecurity and AI.
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Undergraduate researcher exploring accessibility in VR through generative AI.
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Undergraduate researcher focusing on EEG-based VR learning systems.
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Developing modular XR platforms for upper limb rehabilitation.
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Working on immersive VR experiences for educational applications.
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Exploring spatial computing and mixed reality interfaces.
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Undergraduate researcher working on AR applications in Tourism and real world navigation.
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Undergraduate researcher working on AR applications in Tourism and real world navigation.
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Undergraduate researcher working on XR applications in Rehabilitation and Surgery.
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Undergraduate researcher working on XR applications in Rehabilitation and Surgery.
Research Areas
Undergraduate researcher working on XR applications in Rehabilitation and Surgery.
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Former undergraduate researcher who worked on Developing VR simulations for physics education, particularly projectile motion.
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Former undergraduate researcher who worked on Creating immersive educational experiences using virtual reality.
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Former undergraduate researcher who worked on Developing game-based VR platforms for educational purposes.
Research Areas
Former undergraduate researcher who worked on Enhancing STEM curriculum with virtual reality simulations for electricity and magnetism.
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Former undergraduate researcher who worked on VR platforms for geometry education. Now pursuing higher studies.
Research Areas
Former team member who contributed to game-based VR platforms. Currently working in the tech industry.
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